Distance Clove Hitch

Equipment: Long Rope, Tree or Pole

Using a very long rope and either a tree or a pole, the object of this game is to tie a clove hitch around the tree (pole) without getting near the tree. Draw a circle around the object that the knot is to be tied to and tell the players that they must not go inside that circle. The knot can be tied, but only through the cooperation and teamwork of the players.

Hint: One child is a runner and the other stands in one spot

Human Knot

Equipment: None

Ask a group of ten or thirteen people to form a tight circle. Have each person extend both hands into the center, and grasp the hand of two different people. When this is completed, the group must then untangle the knot they have created. Physical hand-to-hand contact may not be broken to untangle the knot. Grips may change and palms may pivot on one another, but contact must be maintained. If time is running out, the problem can be simplified by breaking one grip and asking the group to form a single line instead of a circle

All Aboard

Equipment: 2-foot square Platform or Table

The goal of this challenge is to get a group of twelve to sixteen people on a two-foot square platform without anyone touching the ground. Each person must have both feet off the ground. Everyone in the group must remain on the platform for at least 10 seconds. Participants can not lay on top of each other, forming a dog pile, as a solution to this activity. Play continues for a  set  time.

Variations: Use hula-hoops instead of platforms.

Blind Square

Equipment: Large rope tied in a circle

The object of this game is to have a group of at least eight players form a perfect square while  blindfolded. After the players have put on blindfolds, place a rope that is tied in a circle, in each person’s hands. Players must then form the rope into the shape of a square. When they believe the square has been formed, they place the rope carefully on the ground and remove their blindfolds. All players must have at least one hand on the rope at all times.

Indian Club Race

Equipment: ‘clubs’

    The players are divided into teams and line up. In front of each team is a small circle and ahead of this are a row of crosses about a metre apart. On each cross stands a club. The first player runs out and brings in the clubs one at a time in any order placing them in the circle. Then the next player runs forward and puts the clubs back, one by one. play continues until all the players ahve been out and moved the clubs. The first team to finish wins.

Radar

Equipment: Blindfolds

     The players are divided into teams with a ‘leader’ for each team standing in front of them. The first player in each team is blindfolded and the leaders change places and try to bring their team members in by radar (i.e. calling them by their teams name). The first player to fly home gets their team 4 points, the second 3 points and so on. The next player is then blindfolded and the leaders change position again and continue the game.

Rockets and Interceptors

Equipment: Bucket, Large number of Coloured Balls, Rope

        This is played by two teams. The attacking team are called the rockets and the defending team are called the interceptors. The target area is marked off and the bucket or large tin is placed in the center. Only rockets are allowed to go inside the target area. Up to four interceptors are allowed to hover around the target area. The rockets have a base at which they pick up their warheads. Each rocket can carry only one warhead to the target area. If a rocket is tagged by an interceptor before going inside the target area, they must hand over their warhead and return to their base. 20 warhead units in the bucket or tin will destroy the interceptor target area. All the coloured balls count for 1 warhead unit. The five white balls are special multi warheads and count as 5 warhead units for each white ball. If the interceptor target area is not destroyed after 20 minutes then change over the teams so that everyone has a turn at attacking and defending.
Notes: This game is best played where there is a bit of cover for hiding and creeping up on the target, or at night when visibility is reduced.

Tail Grab

Equipment: Rope or Cloth ‘tail’ for each team

    The players are split into teams. Each team stands in a line behind their team captain. Each player holds the belt or waist of the player in front. The last player has a tail tucked into their waist. When “Go!” is called, the team captains have to move around and try to get as many of the other teams tails as possible. Any teams that break their chain are disqualified. The winning team is the one with the most tails.

Snake Dodge

Equipment: Ball

       Five or six players stand in a line, in the center of the circle formed by the rest of the players. Each player in the line puts his arms round the waist of the player in front. The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult. When the player at the back of the snake is struck by the ball, he leaves the snake and moves into the circle of throwers and the player who threw the ball, joins on as the front man of the snake. Play until a set time limit.

City, Town, Country

Equipment: None

       Players sit in two lines team A and Team B, each line numbered 1 to N. Player 1 in team A says to player number 1 in team B the name of a city, town or Country. We will suppose for example that he says ’GERMANY”. Player 1 in team B must now say a town city or country, beginning with the last letter of Germany. Let us suppose that he says “YORK”. Player 2 in team A now has to say a city, town or country beginning with the letter K. This goes on all the way down the line. If a player fails to give a correct answer or duplicates a previous answer, then a point is awarded to the other team. When the end of the line is reached play begins at player number 1 again.