International Partnership Award

To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the International Friendship theme.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Beaver Scouts and Cub Scouts organise an ‘unfair games’ event with the local Oxfam Committee to draw attention for the need for Fair Trade.
  • Scout Groups spend a weekend bag packing to raise funds for a charity.
  • Beaver Scouts and Cub Scouts organise a penny fair to buy goats for an African family.
  • A local Scout Troop acts as a host to Dutch Scouts for a weekend camp at a local site.
  • Explorer Scouts perform a two-mile walk for charity.

Faith Partnership Award

To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the faith area.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts or Scout Network Members might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Scout Troop builds links with the local Sikh community culminating in a Scout’s Own and campfire.
  • A Jewish Cub Scout Pack pairs with a Chinese community youth group for a special festival, in each culture eg Jewish New Year and Lunar New Year. Together they prepare their place of worship, make decorations for homes and explore the stories of each tradition.
  • A Catholic Scout Group works with their Parish team to organise a series of special youth liturgies during Holy Week.
  • A Scout Group participates fully in the local Parish’s harvest festival and distributes the produce after the service to those in need.
  • A Muslim Scout Troop shares details about one of its festivals and an Open Scout Troop illustrates how it celebrates a variety of festivals with its members.

Environment Partnership Award

Serco sponsor the Scout Environmental Partnership Award. Some great resources are available which include activity ideas that leaders can use to help Scouts gain their badge.
To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the themed area.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Scouts link with young ornithologists to make and set up bird boxes in local woodland
  • Explorer Scouts work with the Waterways Trust on canal restoration project
  • Cub Scouts work with local villagers to clear and renovate a churchyard
  • Explorer Scouts work with a local building contractor to paint a historical mural on the temporary wall surrounding the building site
  • Scouts and Guides design and decorate a float for the local carnival on a local heritage theme.

Swimmer Staged Activity Badge

Swimmer 1

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
2 Enter pool Without using the steps, demonstrate a controlled entry into at least 1.5 metres of water.
3 Short swim Swim ten metres on your front.
4 Tread water Tread water for 30 seconds in a vertical position.
5 Water skills Using a buoyancy aid, float still in the water for 30 seconds.
Demonstrate your ability to retrieve an object from chest deep water.
Perform a push and glide on both your front and back.
6 Distance swim Swim 25 metres without stopping.
7 Swimming activity Take part in an organised swimming activity.

Swimmer 2

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
2 Enter pool Demonstrate a controlled entry or dive from the side of the pool, into at least 1.5 metres of water.
3 Short swim Swim ten metres on your front, ten metres on your back, and ten metres on your back using only your legs.
4 Tread water Tread water for three minutes in a vertical position.
5 Water skills Surface dive into at least 1.5 metres of water and touch the bottom with both hands.
Mushroom float for ten seconds.
Enter the pool and push off from the side on your front and glide for five metres.
From the side of the pool, push off on your back and glide for as far as possible.
6 Distance swim Swim 100 metres without stopping.
7 Swimming activity Take part in an organised swimming activity.

Swimmer 3

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules governing swimming for Scouts.
2 Enter pool Demonstrate a controlled entry or dive from the side of the pool into at least 1.5 metres of water.
3 Short swim Swim 50 metres in shirt and shorts.
4 Tread water Tread water for three minutes with one hand behind your back.
5 Water skills Surface dive into 1.5 metres of water and recover an object with both hands from the bottom. Return to the side of the pool holding the object in both hands.
Enter the water from the side of the pool by sliding in from a sitting position. Using any floating object for support, take up and hold the Heat Escape Lessening Posture for five minutes.
6 Distance swimming Swim 400 metres without stopping.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Swimmer 4

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules covering swimming for Scouts.
2 Enter pool Demonstrate a racing dive into at least 1.5 metres of water and straddle jump into at least two meters of water.
3 Short swim Swim 100 metres in less than four minutes.
4 Tread water Tread water for five minutes.
5 Water skills Surface dive into 1.5 metres of water, both head first and feet first and swim at least five metres under water on both occasions.
Enter the water as for unknown depth. Swim ten metres to a floating object and use it to take up and hold the Heat Escape Lessening Posture for five minutes.
6 Distance swim Swim 800 metres without stopping. you should swim 400m on your front and 400m on your back.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Swimmer 5

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules covering swimming for Scouts.
2 Enter pool Demonstrate a racing dive into at least 1.5 metres of water and a straddle jump into at least two meters of water.
3 Short swim Swim 100 metres in shirt and shorts. On completion, remove the additional clothes and climb out of the pool unaided. Time limit three minutes.
4 Tread water Tread water for five minutes, for three of which one arm must be held clear of the water.
5 Water skills Scull on your back, head first for ten metres then feet first for ten metres. Move into a tuck position and keeping your head out of the water, turn 360 degrees.
Swim ten metres, perform a somersault without touching the side of the pool and continue to swim in the same direction for a further ten metres.
Demonstrate the Heat Escape Lessening Posture.
Demonstrate a surface dive, both head and feet first into 1.5 metres of water.
6 Distance swimming Swim 1000 metres using any three recognised strokes for a minimum distance of 200 metres per stroke. This swim must be completed in 35 minutes.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Nights Away Staged Activity Badge

Nights Away 1

Complete one night away as part of a recognised Scout activity, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 5

Complete five nights away on recognised Scout activities, sleeping in either tents, bivouacs, hostels, on boats or other centres.

Nights Away 10

Complete ten nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 20

Complete 20 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 35

Complete 35 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 50

Complete 50 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 75

Complete 75 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 100

Complete 100 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 125

Complete 125 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 150

Complete 150 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 175

Complete 175 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 200

Complete 200 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Notes

Young people of any section may, with the agreement of their leader, also include nights away spent on educational trips, Duke of Edinburgh Award expeditions and other similar excursions.

Musician Staged Activity Badge

Musician 1

Complete the following:
1 Skill Listen to a short tune of a couple of lines and then sing it back.
Listen to another tune and then beat or clap out the rhythm.
2 Performance Sing or play two different types of song or tune on your chosen instrument.
This performance must be either in front of other Scouts, or at a public performance, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument, and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music that can be played on your instrument.
Name several musicians who you have heard.
4 Interest Tell your assessor about the music that you most like to listen to.

Musician 2

Complete the following:
1 Skill Achieve Grade One of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice or by singing.
2 Performance Sing or play two different types of song or tune on your chosen instrument. This performance must be either in front of other Scouts, or at a public performance, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music associated with your instrument.
Name several musicians who are associated with your instrument or chosen songs.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 3

Complete the following:
1 Skill Achieve Grade Two of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice.
2 Performance Sing or play (either as a solo or with others) two different types of song or tune on your chosen instrument. This performance must be either in front of the other Scouts, or at a public performance such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Talk about several well-known pieces of music associated with your instrument or chosen songs.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 4

Complete the following:
1 Skill Achieve Grade Three or Four of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice by singing.
2 Performance Sing or play three different types of song or tune on your chosen instrument. One should be a solo and one of the other two should accompany other musicians in an arrangement of your choice. The performance should be public, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Talk about some of the musicians who are associated with your instrument.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 5

Complete the following:
1 Skill Achieve Grade Five of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice or by singing.
2 Performance Sing or play three different types of song or tune on your chosen instrument. One should be a solo and one of the other two should accompany other musicians in an arrangement of your choice. The performance should be public, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music associated with your instrument.
Name several musicians who are associated with your instrument.
4 Interest Talk about your own interests in music, including what you listen to most and how this is similar to or different from the music you play or sing.

Information Technology Staged Activity Badge

Information Technology 1

Complete the following:
  1. Show that you can switch on and close down a computer safely.
  2. Show that you know how to use the following:
    • monitor
    • mouse
    • printer
    • DVD Drive
    • Icon
    • Web cam
    • Microphone
    • USB Drive
  3. Use a piece of software of your choice to show that you can produce a poster to show others what you do in Scouting. It should include both text and graphics.
  4. Use a piece of painting software of your choice to produce a simple picture.
  5. Show you can use a piece of software that requires the use of a CD-ROM.

Information Technology 2

Complete the following:
  1. Produce a list of rules for using the internet safely and what dangers can be found on the internet (resource packs are here)
  2. Describe what you would use each of the items listed in Stage 1 for.
  3. Show that you can save a file and open that file at a later date.
  4. Choose two additional activities out of:
    • Access the internet safely, to research a topic of your choice and create a short presentation using the software of your choice
    • Use a digital camera to take some digital photographs and use a piece of software to enhance or alter the original photographs
    • Use a piece of software of your choice to produce a set of matching stationery for an event, eg birthday, place cards, invitations, posters etc
    • Produce a series of newsletters for your section over a three-month period

Information Technology 3

Complete the following:
  1. Show knowledge about the history of the Internet and how it works. Suggest how you think it may be used in the future.
  2. Describe the advantages of using IT compared to manual systems in two of the following:
    • Banking
    • Keeping in touch with friends
    • Shopping
    • Keeping up with the news and weather
    • Research
  3. Using email, demonstrate that you can:
    • send an email
    • reply to a sender
    • reply to more than one sender
    • open an attachment
  4. Explain what computer virus, malware and spyware are, the possible effects and how they can be prevented.
  5. Choose three additional activities out of the following:
    • Use a piece of presentation software (eg Powerpoint) to give a presentation of your choice to an audience.
    • Devise a simple database that could be used by your section for a particular purpose, eg camp records, general records.
    • Produce a local map showing local facilities and places of interest.
    • Describe the environmental impact of a PC
    • Produce a storyboard for a game idea you might have, include any key features and describe how the game is completed/won

Information Technology 4

Complete the following:
  1. Explain to the assessor the laws which concern the copying of software, access to computer systems and storage of personal information.
  2. Create a simple website for your section.
  3. Explain how an IT system is used by a major user, eg a supermarket chain or a bank.
  4. Show how that you have used IT in your daily life over the last six months, eg to research, download music etc.
  5. Explain the following terminology:
    • macros
    • web publishing
    • video conferencing
    • multi-tasking
    • drag and drop
  6. Choose two additional activities out of the following:
    • Evaluate a range of professional websites.
    • Produce a range of information literature on an agreed theme, eg ‘how to be more environmentally friendly’ – leaflets, posters, fliers etc.
    • Produce a complex database for a specific purpose.
    • Take part in a video conference with a Scout from another part of the world. (An idea opportunity would be Jamboree on The Internet which happens every October)
    • Demonstrate your ability to use a control programme, eg Lego Dacta, LOGO beyond a basic standard.
    • Create a list of social networking sites, list what you use them for and how you use them and the internet safely

Information Technology 5

Complete the following:
  1. Design an integrated system using a number of pieces of software that, for example, a small company would need, such as a database, letters, invoices etc.
  2. Design a website that has a series of pages and which includes links to other sites of a similar nature.
  3. Reflect critically on the impact of IT on your own life and that of others – consider political, social, ethical, economic, moral and legal issues.
  4. Produce an ‘internet guide’ for children of a younger age.
  5. Produce a list of websites that would interest other Members of The Scout Association in the same section as you.

Hikes Away Staged Activity Badge

Requirements for the Hikes Away Badge and examples of possible qualifying activities.

Hikes Away 1

Complete one hike or journey with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 5

Complete five hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 10

Complete ten hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 20

Complete twenty hikes or journeys with a purpose as agreed with the section leadership team. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 35

Complete 35 hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 50

Complete 50 hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Notes

Reference should be made to the activity rules in Chapter 9 of POR and the Activity Permit Scheme.
Examples of activities qualifying for a ‘Hike Away’ are listed below. Other similar activities could be undertaken.
For Beaver Scouts, plan for about 2 hours of activity. Examples might be:
  • Explore on foot a country park or nature reserve.
  • Go on a family ramble.
  • Take part in a woodland walk (observing the wildlife/ complete a tree safari).
For Cub Scouts plan for about 3 hours of activity. Examples might be:
  • Follow a towpath trail and discovering how locks work on the local canal.
  • While on camp or pack holiday explore on foot a local town or village.
  • Walk up a hill and enjoy the view.
For Scouts plan for at least 4 hours of activity. Examples might be:
  • Take part in a dusk to dawn hike.
  • Explore a bridle way on horseback.
  • An overnight expedition by foot (which would count as 2 hikes).
  • A trip down a river in an open canoe.
  • Complete a 20 km cycle ride as part of the cyclist badge.
For Explorer Scouts (plan for at least 5 hours of activity). Examples might be to spend the day (or night):
  • hill walking
  • mountain biking
  • canoe touring
  • pony trekking
  • nordic skiing
  • backpacking

Emergency Aid Staged Activity Badge

Young people should be trained and assessed using the syllabus and resources provided.
At each stage leaders should not assume prior knowledge but should cover the full syllabus using instruction games and exercises to reinforce the learning.
For stages 1-3, ongoing assessment is acceptable. There is supporting programme material for the first three stages found on Programmes Online. Please use the key words: emergency aid.
For stages 4 and 5 a more structured assessment at the end of the course is recommended to test knowledge.

Emergency Aid 1

Complete the requirements below.
  1. Understand and recognise dangers in the house and outside.
  2. Know what to do at the scene of an accident.
  3. Know how to open an airway.
  4. Know how to treat minor cuts, scratches and grazes.

Notes

This stage requires 1 to 2 hours activity/learning and should be trained and assessed by an adult or young leader familiar with the resource material.

Emergency Aid 2

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know how to get help from the emergency service.
  3. Know how to clear an airway and place in the recovery position.
  4. Know how to deal with minor bleeding.
  5. Know how to deal with major bleeding.
  6. Know how to deal with burns and scalds.

Notes

This requires two to three hours of training/ activity and should be trained and assessed by an adult or young leader with first response or equivalent external qualifications, familiar with the resource material.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.

Emergency Aid 3

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient. Know how to open an airway, give CPR and how to place in the recovery position.
  4. Know how to deal with major bleeding.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.

Notes

This stage requires four to five hours of training and activity and should be trained and assessed by an adult with current experience of first aid training, who holds a first response or equivalent external qualification and is familiar with the resource material.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.

Emergency Aid 4

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient. Know how to open an airway, give CPR to both an adult and a child and how to place in the recovery position.
  4. Know how to deal with both minor cuts and bleeding and major bleeding injuries.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.
  10. Know the common medication procedures used by individuals with asthma and how to deal with an asthma attack.
  11. Know how to recognise the symptoms of a heart attack and take appropriate action.
  12. Know how to deal with an injury to the head.
  13. Know how to deal with a casualty with a suspected spinal injury.
  14. Recognise the signs of a fracture and soft tissue injuries and how to protect from further injury or pain.
  15. Know the signs and symptoms of meningitis and the action to take.

Notes

This stage requires eight hours of training and activity and should be trained and assessed by arrangement with an adult holding a full first aid qualification and validated skills from the adult training scheme in presenting and facilitating. Alternatively, a qualified first aid trainer from an externally recognised organisation may fulfil this role.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.
This award exceeds the requirements of First Response and is a suitable alternative to the Young Leaders module K First Aid Master Class.

Emergency Aid 5

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient Know how to open an airway, give CPR to adults, children and infants and how to place in the recovery position.
  4. Know how to deal with both minor cuts and bleeding and major bleeding injuries.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.
  10. Know the common medication procedures used by asthmatics and how to deal with an asthma attack.
  11. Know how to recognise the symptoms of a heart attack and take appropriate action.
  12. Know how to deal with an injury to the head. Know how to treat a casualty with a suspected spinal injury.
  13. Recognise the signs of a fracture and how to protect from further injury or pain.
  14. Know how to recognise the symptoms of a stroke and take appropriate action.
  15. Know how to recognise a range of muscular and skeletal injuries and how to protect from further injury and pain.
  16. Know how to recognise and deal with a range of other medical conditions including anaphylaxis, angina, cramp, diabetes, epilepsy, febrile convulsions and meningitis.

Notes

This stage requires 16 hours of training and activity and should be trained and assessed by a holder of a current externally recognised first aid trainer qualification.
A person holding a first aid award cover this or a similar syllabus from a recognised first aid provider (such as the British Red Cross Practical First Aid) automatically qualifies for this stage of the award.

Staged Activity Badges

The staged activity badges have been designed to provide a unified approach throughout the sections. 
There are six activity badges staged across the sections.
This means that a young person can gain whichever badge is appropriate to the level they have reached. It is possible, for example, for a Beaver Scout who is an excellent swimmer to gain a higher level badge than a Scout who has just taken up the activity.
A young person should always wear only the highest of each staged badge type that they have gained on the uniform.